Jane McGonigal has pointed out to us that gamers demonstrate some characteristics that can be very useful in solving complex problems in our world. You have also had a chance to reflect on the educational benefits of tapping into this potential. Over the past decade or so, quite a bit of research has been conducted to try and document some of the positive effects of games in an educational setting. This next section will try to bring some of this research to light and give you an opportunity to learn a little more about what researchers have been able to learn.

A quick search on Google Scholar (Links to an external site.) will yield thousands of results for game-based learning. As an example of some of the work that has been done, scan through the following excerpt from the Handbook of Computer Game Studies. It is quite lengthy, but there is a lot of good information in it. As you read, consider how this information can be used to help make a better case for incorporating games into the learning process.

Computer games and learning: Digital game-based learning. Handbook of computer game studies18, 97-122. (Links to an external site.)

Once you have read this article, please proceed to the next reflection activity.

Page used under CC licence from “Getting started with MinecraftEDU”

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