I was recently talking to Chris Havergal @CHavergalTHE from the Times Higher about the projects I am working on using Minecraft in Education. I work both as an independent Minecraft Consultant on projects like #HullCraft for the Hull History Centre, BeingHuman and for Heron Mill, and as a TEL Advisor to the University of Hull where I am researching Minecraft in Education and its application in particular to Higher Education.
I also belong to a team of Minecrafters and Educators called the #ImmersiveCommunity who work with game-based learning at all levels of education.
The pedagogy of using game-based learning is well established (Gee 2007; Squire 2011) and my area of research builds on these foundations looking in detail at how Minecraft has evolved as a learning tool in Primary and Secondary schools and what lessons can be learned from those experiences to create immersive learning opportunities in Higher Education using Minecraft.
Minecraft: a useful tool for university teaching? https://t.co/kzlJ9IAlox @iLearningUK pic.twitter.com/dXu1arfkJ5
— Chris Havergal (@CHavergalTHE) August 27, 2015
Gee, J.P., 2007. Good video games+ good learning: Collected essays on video games, learning, and literacy. Available at: https://tcrecord.org/books/Abstract.asp?ContentId=14621.
Squire, K., 2011. Video Games and Learning: Teaching and Participatory Culture in the Digital Age. Technology, Education–Connections (the TEC Series), Teachers College Press. 1234 Amsterdam Avenue, New York, NY 10027. Tel: 800-575-6566; Fax: 802-864-7626; e-mail: tcp.orders@aidcvt.com; Web site: http://www.tcpress.com.